﻿package racingGame.assets
{
	import flash.display.BitmapData;
	
	/**
	 * Textures stores the embedded images.
	 * 
	 * @author Jorge Miranda
	 */
	public class Textures 
	{
		[Embed(source = "../../../lib/resources/textures/mario.jpeg")] 
		private static const MarioBitmap :Class;		
		public static const MARIO	:BitmapData = new MarioBitmap().bitmapData;
		
		[Embed(source = "../../../lib/resources/textures/background.jpeg")] 
		private static const BackgroundBitmap :Class;		
		public static const BACKGROUND	:BitmapData = new BackgroundBitmap().bitmapData;
		
		[Embed(source = "../../../lib/resources/textures/road.jpg")] 
		private static const RoadBitmap :Class;		
		public static const ROAD	:BitmapData = new RoadBitmap().bitmapData;
		
		[Embed(source = "../../../lib/resources/textures/guardrail.jpg")] 
		private static const GuardrailBitmap :Class;		
		public static const GUARDRAIL	:BitmapData = new GuardrailBitmap().bitmapData;
		
		[Embed(source = "../../../lib/resources/textures/20_cat.png")] 
		private static const CatBitmap :Class;		
		public static const CAT	:BitmapData = new CatBitmap().bitmapData;
		
		[Embed(source = "../../../lib/resources/textures/skybox.jpg")] 
		private static const SkyBitmap :Class;		
		public static const SKY	:BitmapData = new SkyBitmap().bitmapData;
		
		
		public function Textures() 
		{
			
		}
		
	}
	
}